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Unknoob

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Story points are in fact time, and I'm tired of pretending they're not.

You can sugar coat it all you want and say they represent complexity, but at the end of the day(or sprint), the higher the complexity, the more time it takes to complete.

Or maybe people just have different experiences?

I ran teams on a fairly powerful i9-equipped MacBook Pro and it was unbearable. Couldn't even scroll up to older messages without it freezing up, the integrations with Office 365 were also really slow.

They did participate in a fraudulent scheme to obtain the badges. If they had been verified for their real accomplishments they would still have it.

Consider the following lame analogy:

A man who has been working as a programmer for 30 years has no diploma because he is self taught. He is having trouble finding a new position because for some reason companies are asking for a degree in a related field. He decides to buy one from a sketchy random university. People find out about the scheme and the diploma is invalidated. Should he be able to keep it because he probably knows everything he would be taught at university?

But shouldn't the cost go down for the company as well? Now they no longer need to use office space to accommodate you or provide you with a space to eat/bathroom/take breaks. Rent in the valley is a nightmare and companies could save a lot by not needing a physical space for the entire workforce.

"The Posthumous Memoirs of Brás Cubas" and "Dom Casmurro", both by Machado de Assis, were required reading during the last 3 years of school in Brazil. It is common for college entrance exams to use the books as example for questions.

I forgot most of the plot because I only read it for school, maybe I should revisit it now that I no longer dread reading.

Bazel Release 1.0 7 years ago

I've looked at Bazel some time ago but it was lacking full Swift support. There's some mentions to Swift scattered across the docs but some of them lead to 404 pages[1].

Has anyone gotten a Swift + Objective-C project running on Bazel or should I stay with Facebook's Buck?

[1] https://github.com/bazelbuild/rules_apple/blob/master/doc/ru...

Edit: Found the correct links for the Swift/Apple support docs.

https://github.com/bazelbuild/rules_swift

https://github.com/bazelbuild/rules_apple

Can this be flagged as clickbait? They are not living, they are in cryptobiosis. Even though experiments have shown that they can come back to life after a long time in this state, nothing can guarantee that they are actually still alive.

Rockstar

still care about telling single player stories in videogames

Yeah, no. They released GTA V simply to use it as a platform for their microtransactions. They knew releasing an online-only game would not work.

This is why COD still has a half-assed campaign mode attached to it.

This is why Fallout 76 failed miserably.

Last year the metro in São Paulo - Brazil, started playing classical music inside the trains and stations and no one understood why.

Makes sense since they always try to copy stuff that worked elsewhere, but I've seen more people mad at the decision than supportive of it.

Your friend is a mad genius. That's so brilliantly absurd but aligns so well with my experience in interviews that I can't dispute it.

Last week I noticed that when I tried to create a Date object in Swift using a Date Formatter and passing in a string with the date where DST starts in my country it would crash my app.

extension Date {

    static func fromString(_ string: String) -> Date {
        let formatter = DateFormatter()
        formatter.dateFormat = "yyyy-M-d"
        return formatter.date(from: string)! ///Force unwrap because I never pass invalid strings.
    }
}

Even though I was passing a valid string it still crashed because it couldn't parse it into a date. I solved the problem by adding a random hour to the date(All that mattered to me is the day/month/year so I just don't use the hour/minutes/seconds).

I wonder if it's the same bug causing a boot loop since it's being used by iOS itself.

I think Crashlytics still doesn't work very well for logging unusual but not crashing program situations.

Have you tried

    Crashlytics.sharedInstance().recordError(error)
I use it to log errors on API calls in my projects. It comes in handy when I'm using third-party services and they decide to break something on their end.

The real draw of Minecraft comes from a number of core features, most importantly the crafting and the survival needs that motivate the crafting and building.

Minecraft became big way before survival. I remember playing for hours on Classic just building stuff with unlimited materials and talking to random people about their buildings.

Just go to any creative mode server and you will see that crafting/surviving is just a minor part of the game.