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Teifion

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The multiplayer game (the thing available now) will remain free including all the updates and improvements to it. What will be behind a one-off-payment will be the campaign. We've had a few bad actors spread word that the entire thing is going to be behind paywall, microtransactions, pay-to-win etc but none of that is true.

The current version isn't on steam due to a variety of (mostly infrastructure related) issues, the free version _will_ be on steam in the future though you will still be able to get the free version from the website for those who want to avoid steam.

I'm one of the contributors and from everything I've seen it's not a sell-out situation. The game is GPL so will be remaining open source, the paid-portion of the game will be developed solely by funds from the publisher (I do server stuff so won't be involved in any of that bit.

An anecdote which may be of interest. Speaking to Elixir and Erlang developers I found those who started with Erlang preferred its syntax while those who started with Elixir or didn't know either preferred the Elixir syntax.

Commandline tools yes (though that's not it's strong point). Desktop GUIs could be done though I've not looked into it, if I were then I'd look at making a desktop Electron app and use something like Phoenix LiveView with that to create the GUI.

Games are a tricky one, it all depends on what you are doing with the game. I develop a middleware server for an RTS and for that it shines but it would not suit the gameplay side of things very well (you can of course still use it for anything!).

Repo for reference: https://github.com/beyond-all-reason/teiserver

As a sample size of 1 I can say I didn't have an issue finding an Elixir job and those I did speak to were keen to get an Elixir dev asap. For context I have a few years in Elixir and over 10 as a developer in general. Better yet, the jobs in question were remote only.

You are able to play with multiple players controlling one team (Archon mode in SC2 I think). I've used it once or twice for coaching and it works pretty well.

In a team game you can gift units to allies so if one ally gets knocked out but the game isn't over then you'll often find them being given units to rebuild with.

With the 50fps issue, was that in the lobby or during a large battle? Secondly, how long ago was this. There have been some improvements which may have resolved this issue.

As for the AI, depending on how long ago it was we've either made lots of improvements or a few small ones. Unfortunately it's one of the areas we have fewer devs.