Interesting visuals change the way in which people engage with a diagram. You can think of it as an aspect of storytelling. Personally I find my eyes much more likely to be drawn to these isometric diagrams, compared to a 2D equivalence. The 3D aspect draws my eyes in and keeps them there. So what's being added doesn't need to be raw information that changes the facts of a diagram, it can be an aid to processing. There's a reason that visual design is a thing.
HN user
StrangeOrange
That Clubhouse UI is the way it is generally. It is that way on my iPhone 8+ anyway.
Best to check your hypotheses before writing them down as facts.
I’d definitely pay more for my veg if they came with videos of them relaxing in the fields.
Pics or it didn’t happen.
I enjoyed this schizophrenic approach to scientific enquiry.
Really interesting study. Matches well with my own experiences. I used to have recurring dreams (both specific instances recurring and themes recurring) which mostly revolved around being chased, being attacked, most often with knives (I grew up in Glasgow, and there's lots of them about). I realised at some point that as my self-confidence grew (due to various factors), instead of getting caught in the dreams I would manage to escape and run away. And then eventually (with greater amounts of confidence) I started fighting back and winning. These themes still recur when I'm in various states of high or low self-esteem/self-confidence. And there are separate themes related to separate fears which also follow this pattern.
It's a shame that so many people will blast studies like these for being too small, but it's the start that needs to happen before we get to the end, and I think it's fascinating work. I hope to see more detailed investigations like this in future, and a building body of literature on the subject.
Thankfully offence isn't fatal. And dogs are wonderful things
It's interesting to see an outside perspective on a place you're so familiar with. One point that was pretty funny was the idea that London is pedestrian friendly with all those little streets to walk along. I think it's more down to London being haphazardly constructed over the last ~2000 years, and even when it all burned down they refused to change the layout. Which does make it fun. You don't get the line of sight you find in other European cities, and you can twist and turn around the place to your heart's delight.
I think it partly comes down to what you look like and how you act on the street. Of the people I know who have had their phones snatched the common denominator was usually being too comfortable standing on a street staring at their phones. It's hard to miss kids on bikes/mopeds if you're watching for them, but if you're not and they appear then they'll go for you.
I think it's important for us to gain some kind of perspective here. Whatever current science (or "science") says on the matter, that's not the point. These arguments seem to be of the following: women are inherently less capable of being good engineers, therefore they should be underrepresented in engineering.
Okay, now let's extend that argument out from the engineering sphere.
Using the same logic, the following attitudes should be accepted: 1. physically disabled people are inherently less suited to being mobile, so we shouldn't put in effort to allow them to be as mobile as non-disabled people 2. Men are inherently less suited for child care, so we shouldn't put in effort to help them be as good at child care as women
I wouldn't be surprised if some of you endorsed the attitudes I've just presented, but that would make you immoral by modern standards, so you could then assume that you're being immoral on the gender diversity issue.
This whole thing comes down to a fundamental lack of empathy. If you're not going to have empathy for women in tech, there's no reason that anyone should have empathy for you in areas that you're not suited to. So, if you accept one, accept the consequences of the other.
Yeeeeeaahhh... maybe.
But it's not exactly the first time GitHub has had issues with this kind of thing.
The impression I get from this whole debacle is that GitHub has a shit attitude, and there's more of them than there is of her, so they did what any company does in a similar situation.
But hey! It's just a "culture issue" right. Except, the culture issue is that the whole effing Silicon Valley culture is pure poison.
Have you guys ever heard of Victorian England? Because that's where you're headed with this kind of language.
I can't wait until we all start wearing thick, black, woollen coats in the summertime...
This tone is so bloody fake and would make me lose all respect for the person sending it.
There's treating someone respectfully and there's talking to them like they're a child. The fact that Silicon Valley is promoting this method of communication is just ridiculous.
How about we concentrate more on getting things done and less on so much sugar-coating that we all get diabetes.
Ever thought you're just not that great at writing it?
I tend to use a combination of BEM component based rules and AtomicCSS inspired class-style, and my Sass tends to be pretty damn clean.
I think a lot of the problems with "web dev sucks!!12" mentality is that people come to it thinking that it should be easy, but it really isn't, and it's not going to be anytime soon.
Trying to build applications for multiple browsers to be used on multiple devices on multiple OSs that look good and work well isn't an easy job.
No, it's not perfect, but if you pay enough attention and do things right then it's quite a nice experience.
If your CSS sucks, maybe don't blame your tools before you blame yourself.