Yes, this was one of the main reasons to build this: a modern editor that still supports color cycling, allowing me to create things like this: https://www.dpaint.app/?file=gallery/2026/the-vision-layered...
HN user
Steffest
Indeed! Blending colors is surprisingly hard. I've pushed an update that addresses most of your concerns. Not perfect yet, but an improvement. Dev version with these changes on https://www.stef.be/dpaint/dev/
Very Nice! I love web-based editors. I like how an imported SVG clearly shows all objects/groups, even with correct previews.
2 features I'm missing or couldn't find: - is there way to convert lines to shapes? - is there a way to edit the SVG code directly by hand in real time? (maybe that's too niche for casual users, but some things - like fills - are way easier to edit in code than in visual tools)
Any chance of open sourcing this?
Big frameworks are so overrated ... IMHO they bring more bloat to the table then structure. These days with ES6 modules and workers and native custom elements, you can combine structure, maintainability and performance without frameworks.
The entire application is something of 400 to 450 in, and that includes all the colour reduction/dithering stuff and the reading and writing of those weird binary Amiga specific file formats.
There's a split screen zoom in the menu "view" -> "split screen" (Or press tab)
Most of the tools (like flood fill gradient and blur) I find easier to apply the the entire layer and then use selections or masks to only apply it to the area you want.
It certainly not a direct Deluxe Paint clone, more a conceptual successor while keeping a heavy focus on Amiga file formats and pixels.