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Spivakov

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[GET] "/api/user/Spivakov/stories?hitsPerPage=30&page=0": 500 Failed to fetch user stories

Impressive.

Not exactly the same thing but I have been thinking about the idea of 3D construction of cloth/jeans you want to purchase onto your own body, so that you have better idea before placing order, which could be really useful for online shopping.

I was thinking in game graphic way (bottom-up), such as building 3D model of myself, shopping website providing 3D models of their clothes, and then it would be a "fitting" problem to properly place clothes onto the body.

From this paper it seems that it is not necessary to have low-level data to achieve the objective.

"The point of most cryptography and security features is to use math to represent and symbolically transfer liability and risk between transaction counterparties"

What is the liability here? For example, the company holds different level of liability in a data breach, depending on whether they implement the security correctly - is that what you mean?

An informal perspective on some implication of Monte Carlo on integral:

One of the most intuitive (and used in applications) definition of being integrable is Riemann integral based on the geometric idea that you can compute the area/volume by dividing region into pieces and summing them all up. Now you can (mathematically) prove that for any such integrable function, its integral can be approximated by Monte Carlo and the results are consistent.

Now what about the other direction? You can theoretically run Monte Carlo approx on wildly zigzag functions that does not make any geometry sense (i.e. not Riemann integrable), if the "probability" in the space is well-defined. The idea that uses probability, instead of geometry, turns out to give a broader class of integrable objects.

One interesting observation is that these ideas are intuitive and meaningful if put informally. But when you formally look into these ideas (integration/measure theory) it suddenly collapses into lines of terse mathematical constructs.

The death probability has a turning point from decreasing to increasing around age 10 for both male and female. Wonder why this specific age.

Your reasoning is interesting. A non-shocking (in the sense of statistics and its likelihood on base population) event being posted and shared in digital media can result in reciprocally huge media effects.

Here is my kettle logic for you to not even try getting around that paywall:

Old papers that are not publicly accessible on the web are very likely just a pile of craps and not worth reading; even if it was worth reading, its information should have been compiled in better ways in textbooks/blog posts; if neither were applicable, then you are supposed to be some researcher working in academia and can ask your institute to offer the access.

Short answer: scihub

Second on John Williams quotes as his novels were my favorite.

I just want to mention that in Williams original narratives he is far from being sarcastic/playing wits or suggesting life meaninglessness. Instead, it is in the sense of indifference (neither positive nor negative).

If you plan to read his novels, I suggest reading both Stoner and Augustus and explore their interlacing

"When it comes to open-world games, I’ve never liked the “fakeness” of the open-world and why games like Skyrim, Horizon, the Assassin’s Creeds, and so on, didn’t interest me."

Skyrim and AC are milestones in open-world design around 2010. Sort of mind-blowing if you played them at their initial release. Horizon, though not being top, also has its own merit. I wonder how can an author comment on open world design when literally any other open-world game does not interest him.

I could just be angry because he acclaimed ER without being fair about game design as a progress over time.

Here is an interesting story in which a scammer almost got me but failed because he knew me "too well":

One morning in college I was awakened by a call after staying up all night working on some project. The caller claimed to be from my home country's embassy and was investigating a fraud case I was involved in. He started by confirming my personal information such as DOB and passport number and he had them all correctly. He asked me to physically visit consular office, which I told him was impossible because I was in some program.

At this point I sort of give in, but he asked if I was preparing for piano/music rehearsal - a huge red flag that awakened me from foggy mind. During adolescence I attempted to becoming a pianist and dedicated lots of time to training and competitions, but this is a past that was never mentioned on resume or to friends. There couldn't be legitimate way to relate that experience to me.

I said yes and asked why he knew it. He began talking about my musical experience and what awards I won, without knowing that all these bits sounded to me like a pretentious show of being knowledgeable about my life.

One lesson from this and Op's story is that the scammer can attempt an attack at any moment, including downtime of brain activity.

My cousin and I crafted our own fictional adventure on some scratch paper when we were kids. We usually started by drawing a fantasy/sci-fi map, chose a starting point, and then improvised the story as we "travel" in this world purely out of imagination.

Now thinking back this experience is interesting as it sort of reflecting what Tolkien said, "I wisely started with a map, and made the story fit."

"but they are filtered by an extensive blocklist ... That account had 16000 and no such filters."

Does he mean his account has 1800 followers and 16000 users/comments on blocklist? I do not use Twitter but this absurd ratio makes me doubt if my understanding is correct

About deterministic propagation model: "It relies on the assumption that processing the actions of a player is deterministic."

I am curious in what scenario of online gaming does this assumption fail.

I remember that about a decade ago there was a mobile game called Chaos and Order (like dota/League of Legends but was played on apple device). In one game, I heavily outplayed my opponent. After winning the match we added friends and realized that we actually experienced two totally different games - he lost it in my game but won it on his side, and my in-game actions made nonsense in his one. We called it a "ghost".

It is just funny to see how crappy the outcome would be if the deterministic propagation fails. Also in context such as system theory where error inevitably happens, the design shall make sure the extent of failure will not go unbounded.