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ScottAdams

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Www.clopas.net or personal www.msadams.com

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He will be missed. I still remember fondly he would fly around the floor of the West Coast Computer Faire on rollerskates, going everywhere to make sure it was running smoothly.

I did indeed. I had one of the earliest expansion interfaces and disk drive. It had severe noise on the bus cable which caused no end of problems! They finally came out with a field service repair for it.

I could indeed been on the cover. I hope he was a good teacher. I loved geometry and it was my first exposure to solving things logical. I remember it came naturally and I aced the course. QED

Best one I did in that area was The Inheritance. It requires you to read and show you understand some bible verses. You don't have to agree with them but you do need to comprehend what they are saying.

1) yes this has always been an issue. My early Marvel games had to deal with this as there were numerous characters to interact with. In Escape the Gloomer I mostly avoided it as Gillig is trying to stay hidden so you just get to hear conversations. In Adventureland XL I brought by my old friend the pirate. And you do get have some interactions with him as well as Robin's Merry Men. Still not very deep or rich

2) That's harder to answer. I have done a lot of things that may not have panned out commericially but I enjoyed the technical challenge and was happy with the results. I never see failure, just an oppurtunity to improve something :)

3) I am sure it could be, just not an area I have been spending much time addressing!

4) Depends on the game of course. So many of my games are more puzzle based so having an strong NPC isn't really needed there. But I did have fun with both the Pirate and the Chimpanzee in Adventureland XL !

5) AI dungeon is an interesting idea. Each iteration gets more and more promising. But still has a ways to go yet.

All my games used either my original engine or my later SAGA engine. I have since built on that engine and created CLO+# (pronounced Clopas Sharp)

The reason the later games may not be available would also be due to licensing. The licenses for the Marvel games and Buckeroo Banzai have all expired and can't be legally used anymore.

Keep searching on the internet though. There are users and user groups still playing them :)

My Return To Pirate Island 2 (turn of the century), the Inheritance (2013) were blind compatable.

I also released Escape The Gloomer on Alexa (fully audio only)

Currently working on making AdventurelandXL (www.AdventurelandXL.com) Windows screen reader compatable as well.

Hi! Happy to make a new friend. My classic games were fun but tiny due to the 16k limits I had to work with. Be sure and check out some of my newer games as well www.clopas.net

I don't think I have never had the pleasure to interact with Brian or Steve but I greatly respect their work!

HI! I don't have any plans of putting my classic (or new adventure games) on XBox as they don't really lend themselves to console play. You really need a keyboard to enjoy them. Though I do have one game on Alexa www.EscapeTheGloomer.com

www.lyme-resource.com is still around but I haven't updated in some time. Most folks tend to be more focused on Covid than Lyme. Yet Lyme is still a deadly killer that is often misdiagnosed.

Oh you are an excellent interviewer! No one has ever asked that one of me.

Probably thing I love the share the most is how amazed I was to find out the Creator of the Universe and is real and that He actually cares about me.

A subject I am now always williing to share but not many inquire about it.

Sorry to say other than the original Zork etc I have not. In general I have stayed away from other text based adventures so as not to accidentally copy some one else's puzzle or idea in one of my own games.

If you want to try something special see about playing www.EscapeTheGloomer.com or wwww.AdventurelandXL.com with them as a group. They are more forgiving than my classic games and designed with more modern audiences :)

Yes that is correct! I had a lot of fun inventing it and was able to do some interesting things with it. Every adventiure game I wrote I tried to do something different that I hadn't done before.

Yes those were all terms I used in my game! I loved reading and had a good vocubulary that I liked to use when it seemed appropriate :)

I am happy you have such good memories of my classic games! Have you tried any of my new ones?