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Quikinterp

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I highly doubt you'd be taken less seriously. Your degree is also close and relevant to programming from my experience, even if it doesn't directly give you a lot of coding experience.

I've worked with electrical engineers who went straight into programming after they graduated, and they were good. Where I'm from the engineering degrees always seemed a little more brutal than a regular comp sci degree. I notice those engineers have no issue learning anything new

It's important to build skills with stimulants that you can still use while off them. Organizing, using calendars, stuff like that.

There was a point in my life where I was unable to function in society, and the stimulants did save me. I decided to slowly ween myself off of them since, and don't have any regrets about having taken them in the first place.

If I lost 5-10 years from my lifespan from taking stimulants, I still think it was worth it. Staying realistic about them was key for me.

I'd even go as far as saying that I like steam, and that I would rather use it and have it exist than not.

Steam/valve also does a lot of things that everyone benefits from. Amazing controller support, Proton, etc.

Even some minor things like allowing p2p games to route through their servers so players IPs aren't shown to others

There are lots of PC exclusive games that are immensely popular, and I'd argue some of the most popular games in the world. csgo, valorant, league of legends, etc.

I think the reason why you won't see any big exclusives on PC is that because consoles are close to PCs, big games should be ported to console otherwise you're missing out on huge markets.

Beyond the live service type games I mentioned earlier, there's also a ton of smaller indie-AA type titles that are PC exclusive. Even that is dwindling down though since porting gets easier and easier for indie devs

The interaction is a huge component of it. Shared experiences is important to a lot of people. It's why people love playing games with friends. Even single player games, people will still discuss online etc.

I think it's always more immersive than a movie, even in terms of non immersive games. "You" are the one playing after all. I also think there's such a wide variety of games that's there's something for everyone.

Music is much cheaper to consume. I have 95% of the music I ever care to listen to at my fingertips from a single music streaming subscription. That definitely contributes to the pure money factor and why games sell more.

A lot of artists make more in merch, vinyl, and touring ticket sales than they do in pure streaming numbers. Buying new video games generally cost more. Even if they don't, people tend to spend more on microtransactions.

You're thinking of features when the other person is thinking in code. Maybe some overcomplicated bloat is involved with whatever goes into clicking that.

They mean locally as in code scope and not necessarily client sided or the size of a feature

I have never seen an ad for a gun of any kind. Off topic I know. But I didn't realise that until now. Do Americans have ads for guns anywhere? I've never seen it

That is a crazy amount of input lag 80ms on every single input doesn't sound fun to me for a game with constant motion