It's not reasonable to scold strangers, especially if you're just some random employee.
HN user
QuantumYeti
Sounds like you were upset that you had a job looking at a door, and took it out on people.
I'm working my way through the HandsOnRust book that guides you through creating a simple roguelike using Rust and Legion ECS. It's a really enjoyable experience so far, and I'm looking towards trying out Bevy ECS afterwards to compare the two.
I think this is the correct url: https://old.reddit.com/r/singularity/comments/17xyo1m/its_he...
I made a FB account to change a client's Page settings, and now I pretty regularly get emails from FB along the lines of "Having trouble signing into your account?" because there's been tons of failed repeated logins. I think it might just be a normal part of having a FB account? Can't speak for the other services.
Sorry, the assumption I left out is that whoever is running the keylogger would see you logging into a "valuable" account during their logging and then try to access it. Since it'd be a new account with nothing on it, there's nothing for the attacker to really compromise, but you could get a notification letting you know someone new logged in, which would let you know that someone successfully captured you logging in.
I think if I were concerned, I'd try creating a honeypot account on some service that notifies me when someone new logs in (like google). Then I'd log into that account sometimes while playing the game and monitor it for any new logins. It still could have a keylogger even after all that, though.
Lumencraft is another well-made game using Godot.
4.5min review: https://www.youtube.com/watch?v=w54iBRN8oQQ
"by and large" and "taken aback" are another couple examples.
I actually just switched all our default search engines to Bing yesterday. Google is showing "Sponsors" that link directly to a full screen page with tons of warnings telling you to call some 800 number so you can get scammed. And that's after nearly downloading a fake Blender install a few weeks ago. I'm done with it.
I came across this a few months ago (several ads offering their own downloads for blender from copycat sites). All their downloads were hosted on GitHub and had known viruses when uploaded to VirusTotal. I reported 3 of them to GitHub, but they only removed 2 of them immediately. Checking now, and the 3rd was finally removed, but it was left up for a while. Seems like searching for blender doesn't show me any ads until I scroll down for a while, so maybe they're temporarily fixing the issue by just not showing ads for blender? shrug
I wonder how common it is for people taking SSRI medications to drink ayahuasca, unaware that SSRIs and MAOIs are a bad combo.
If I search for "walmart 24 hours", I get a list of closed bakeries.
Another problem with AA is you don't know who is there voluntarily trying to get better, and who is there because they're a physically abusive alcoholic that was court-ordered to be there.
There was also an uncomfortable amount of "thirteenth stepping" going on in my groups, where the single males running them ended up in relationships with women in the groups.
I think it means Standford Graduate School of Business, and Harvard Business School.
On mobile, I usually exit the site if a cookie banner pops up. On desktop, I'll try disabling javascript. If that doesn't work, I'll try reader mode. If those don't work, I exit the site.
My personal opinion is that the web had a "sweet spot" somewhere between the advent of pop-up blockers, and the death of flash (aka, the widespread adoption of javascript).
When flash was around, all the focus-grabbing/context-switching/interactive media was locked behind a click-to-play flash container that could easily be ignored.
Now that flash has been replaced with javascript (along with an expectation that everyone should allow it to run because "flash bad, javascript good"), we get unblockable pop-ups, cookie banners, unresponsive pages with content that refuses to load with the rest of the page, and countless other "features" that seem to be, at best, lateral moves.
We had two cats, a tortoise-shell and a tabby. The tortoise-shell would come running when it was time for dinner, and the tabby would take his time. Once, I noticed that the tortoise-shell kept switching back and forth between dishes until the tabby got there, and I wondered why. It was probably so she could eat as much from both plates before having to finally commit to one. Kinda clever for a cat, in my opinion :)
People need a better life so they don't get depressed in the first place.
You know, I think I actually agree with you on that point, despite the rest of your post. I won't address the rest of what you said, because it'd just get nasty.
The problem, in my opinion, can be described by Maslow's hierarchy of needs. In the US (probably elsewhere too, just speaking for myself), the layer below physiological needs, like clean air, shelter, clothing, etc, is: "Get a job." Without that, you're dead.
As someone who slipped into depression ~15 years ago and has had limited success pulling out of it, I would definitely consider it to be an altered state of consciousness. I remember what I used to be like before, and how I used to behave, and the relationships people seemed to want to have with me. Even recently, I was able to experience a glimpse of that former life when I got a job and was able to hold it for a few months. I think it definitely is an altered state, and it frustrates me to the verge of (re?)insanity that you can buy alcohol everywhere, but can't get generic SSRIs over the counter. At the moment in the US, you can't get an SSRI prescription without going to a doctor every 6 months to let them look at you for 30 seconds, mispronounce your name, and then declare you ready to continue taking their medicine. And that's if you have insurance. The US medical system is too paternalistic, imo.
A little more info at reuters (disable javascript): https://www.reuters.com/technology/google-temporarily-disabl...
I found Common Sense Skeptic's series more enjoyable. Thunderf00t's videos all seem to assume you haven't seen any of his other videos on the subject, and as a result end up being mostly repetitions of the same talking points. He'll even include whole segments from his other videos instead of literally repeating himself... It comes across as click-baity with a lot of filler content, to me.
Common Sense Skeptic has series covering all the same topics without all the repetition, and also has a series covering the current Musk/SolarCity bailout trial: https://www.youtube.com/channel/UCgKWj1pn3_7hRSFIypunYog/vid...
I feel like I'm encountering more and more sites and articles where I can't seem to find the date.
I think this is referred to as "Evergreen Content", and is encouraged by marketing/SEO companies.
I also noticed that, and gave up reading at that point. Maybe I'm cynical, but when people can't do the basic minimum to be understood... I don't feel any obligation to understand them.
That seems like a reasonable explanation to me, but to just give a reference for my train of thought... I was thinking of Macquarie Island, which has a weird history of animal/pest control. Rodents were introduced to the island, then cats to help with the rodents... and then the cats wiped out the native seabird population.
Edit: Just realized I'm mentioning a small island, like you said, hehe.
https://en.wikipedia.org/wiki/Macquarie_Island#Ecological_ba...
Are pet cats not considered a human change to the environment? Feral cat colonies are an entirely different ecosystem than pet cats, from what I can gather.
Edit: Also, I can understand your sentiment for not wanting to have an indoor cat. It seems 'unnatural' to me too. I want to them to have as much freedom and joy as possible, but... I've also had outdoor cats that just get run over, so. I don't know what the right way is.
My heart has never raced when smoking, but 2 other people in my family have never liked it because it always made their hearts race.
Take my cynical pov with a pinch of salt... I left (indie?) gamedev to get a normal job, and have been much better off both mentally and financially.
In addition to what hesdeadjim said, I'd also like to add don't blindly accept the common gamedev maxims. For example, "Make the game YOU want to play" is repeated as good advice, but I haven't found it to be very useful.
First off, if I'm working as the sole developer and have total control over design decisions, it's easier to follow that advice than if I'm working with multiple people who all play different genres of games. A lot of the time people will only use gamedev-jargon to back up their design decisions (immersion, positive feedback, vertical slices, etc), which are hard to argue about because they're so subjective and ill-defined.
Also, keep in mind how many times Level 1 gets tested. At a certain point, no matter how excited I am about the game, I'm going to get sick of playing it. From that point on, I'm no longer developing a game I want to play. I'm developing a game I should want to play but don't (I think this adds a lot to burnout). Maybe start the project as a game you want to play, but make peace with the fact that it's ultimately not for you to enjoy playing. It's for the players. You're very likely going to be sick of the game by the time it ships.
"Make it juicy" and "avoid premature optimizations" are more maxims with limited use, and are even contradictory in a lot of instances. For juice/polish: Focus on the core gameplay mechanics. Once those are set in stone, make them juicy if you want/have the time. A juicy boring game is still a boring game. For performance/optimization: If a core part of your game is having 10,000 enemies on the screen at once, you're going to have to make design decisions based on performance at the very beginning of development. Kinda related: I've shipped a game where at the beginning of development, I suggested using Multiple Render Targets (we were doing deferred rendering with the XNA Framework) to speed up the rendering (instead of rendering everything, switching render targets, rendering everything again, switching render targets, repeat...) but the lead dev took the "avoid premature optimizations" maxim to heart, and we ended up with a significantly hobbled final product on PS4s and lower-end PCs. I guess I could have gone into "crunch mode" and rewrote the entire rendering pipeline to make up for poor decisions at the start of the project, but I wasn't willing to do that.
It was my dream to make games from the age of probably 13 to ~28. I'm 35 now, and am not all that interested in games any more. I enjoy doing "gamedev" as a hobby, because I've realized my preferred method of "playing" is to program little toys I can tinker with for a few hours and then abandon. I also have MDD, so YMMV. Best of luck, though.
I definitely remember downloading SWFs and running them from my desktop. I don't recall having problems getting them to run. Just wanted to add that my experiences match up with what you're describing.
I was kinda hoping this comment would spur some discussion (it was late though). My opinions in this regard aren't concrete. I guess it is kinda hard/pointless to argue against anecdotal evidence. If I were to rephrase everything in my post as a question, I guess it would be: "How would you deal with a mentally ill homeless man who breaks into vacant houses, sometimes sets them on fire, and starts building 'art' around the neighborhood that people view as vandalism?"
If that is too specific of a question, we live in different worlds. Which is fine. But OP'll probably live in a similar one soonish.
Another question I would ask, is who all is involved in this decision to move to an underprovided city? Is it just you, as the sole provider? As in, no family? How long are you willing to live there? People can, and do, live in these neighborhoods for decades at a time...
But: How willing/capable are the people you love of withstanding an attack? I don't mean an attack against you ideologically, I mean physically. Can you live the rest of your life in a normal way, after you've been told to lie down next to the vehicle being stolen, with the full knowledge that you are a point on that vehicle's path of escape? Knowing they could run you over in an instant, if they felt like it. Knowing that wasn't you that experienced that, but your daughter or son?
Are you still then okay with sacrificing your own interests, and your families, for the benefit of the city?
Edit: Agh, this just turned into more anecdotal stuff. Oh well, I guess don't have much else to add. Either way, good luck OP.
Maybe not a popular opinion, but: Encourage your neighbors to call the police when things happen. Call them yourself, too.
I lived in a bad neighborhood for about 20 years, and have had family living in the "same" bad neighborhood (about 10 blocks away), and the difference in crime is night and day. The main difference from what I can tell, is that nobody on my street called the cops, ever. If I didn't call, the cops/fire department wouldn't show up.
For example, we had a mentally ill meth addict wandering the streets, breaking into vacant houses, vandalizing property, etc... One day, I find him starting a fire in some brush outside our house. My neighbor's way of dealing with this? Get out the hose and put the fire out. That's it.
I called the fire department, who alerted the authorities, who detained him.
Later that day while driving around, I saw half a dozen piles of ashes where he (I assume) had set fires before wandering off to start a new one. All within a 1-2 block radius.
I honestly think I was the only one who finally called the authorities on him, because everyone else in that neighborhood is so apathetic (or maybe so suspicious of the police) that they refuse to call 911.
He could have set a house on fire and killed a family. I'm speculating, but I imagine he wouldn't have even got the first fire started in a neighborhood that is vigilant and willing to call the cops.