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MysteryChessBox

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Yeah, these games are usually complex enough that creating a bullseye expert system AI for it is very difficult if not impossible. Chris Crawford was already talking about artificially boosting an AI player because of the inevitable skill gap between a fair AI player vs. an actual human in 1982, I remember reading an article about the AI of Eastern Front 1941 for the Atari 800, I'm sure it's not this one from Byte Magazine but it shows similar ideas: https://archive.org/details/byte-magazine-1982-12/page/n97/m...

Is this place really ugly though? I've always found this trend of claiming a website is ugly if it's content dense or minimalistic to be a bit disturbing. It does sound more like preference than anything else, I don't see anything wrong with what I perceive to be a clean design.

Honestly keeping yourself motivated through the end is a monumental task and I can only do it on smaller games (which coincidentally fit the NES hence why I actually have a finished game on it). It's all too easy to just quit when all the fun stuff gets programmed, leaving only the boring parts left. If there's a magic trick for bigger project motivation I'd like to know, too.

What they did to that poor Full Scale Ridge Racer was criminal. There's absolutely no reason someone would claim preservation, but grab the mazda and let the videogame parts to rot, other than pure malice.

We got "free pizzas" for something I don't even recall anymore this year at my company, sent to our home. Problem: It was a gift generalized to two whole regions, and of course I was in the "wrong one" for this. My pizza was sent at 4pm with no input from me, same with some colleagues, while we were working our asses off at the office studio recording on-demand content (we stayed up to 9:30pm). Needless to say I arrived to some cold soggy pizza at home. A gift (pizza) of choice voucher would have been much better and less embarassing for leadership.