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Meatshoes

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Cool idea but it's very buggy. With 2 minutes of use I discovered that upon double clicking text to edit hitting enter makes the widget disappear, now I can no longer drag widgets onto the work space and the scroll bar on the widget "library" is frozen (although it still works).

Looks like it could be very cool with the issues ironed out.

Lua is often used as an embedded scripting language within level editors, for example to keep track of the progress made on a quest or to trigger an event when the character reaches a certain point. Lua isn't used to code the game engine itself (in the vast majority of cases, there may be some obscure examples of game engines written in Lua)

The keyboard delay would be a little annoying in my opinion. The password is usually the last thing you type into a login form and as such immediately hit enter after typing. Having to wait 300ms for it to update would likely result in me not using the colour-hash.

Perhaps a timer that decreases as more characters are entered, so that once 8+ characters have already been typed the hash is updated almost instantly?

The demo seems to highlight its use as a visual cue that your confirmed password is the same as the original. Not that useful in my opinion, as one attempt at creating an account with non-matching passwords will tell you they don't match anyway, and you (usually) only create an account once.

Still, pretty cool demo and very nice colour schemes.