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MacSourcePorts

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tom@macsourceports.com

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Yeah for better or worse something I discovered was that the number of projects that fit the standard pattern of projects derived from the original's source code is actually pretty small, and the reverse engineering efforts are more common than I thought.

On the wiki on my build system I have a categorization thing happening, perhaps I should incorporate that into the site. https://github.com/MacSourcePorts/MSPBuildSystem/wiki

One thing I try to avoid though there are some examples on the site is recompilation efforts. Those can get into dodgy territory.

Yeah there's a glitch on scrolling up, I've never completely nailed it for some reason. I need to get on a real CMS just haven't had time.

I originally omitted filtering on mobile for space reasons but then re-added it on the Home Screen.

Yeah I'm not sure how many ports have a Mac build but no Windows build but generally I find that most of these have a Windows port because everyone has Windows, a Linux port because anyone with a spare PC can run Linux, but no Mac build because either no one on the team has a Mac or "the person who did the Mac build left/disappeared" so I'm trying to be that person for everyone, to some extent.

But yeah if it can run on the Mac it can run on Linux and probably does. There's a few cases where it doesn't go the other way (Skin Deep uses OpenGL 4.3 and the Mac stopped at OpenGL 4.1, that sort of thing)