How a bedroom developer's 'ugly little game' became an App Store hit 14 years ago
Updates with a bit more content ( challenges room / gamecenter ) and the android version
HN user
Updates with a bit more content ( challenges room / gamecenter ) and the android version
Dev here. I never expected it to do well or sell at all. The way I looked at it is like this "I'll roll the dice, probably won't work out but I'll give it a shot"
I think in general you've just got to get it wrong. If you look at other games by EEG, you'll see "RollRover" - a terrible terrible little puzzle game that didnt even sell 50 copies, Why do we fall Mr Wayne?
Having said that, the biggest part was luck. right place/time etc