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Liquidream

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.NET Dev by Day | IndieDev by Night https://liquidream.co.uk Made: • https://bit.ly/UnDUNE2 • https://bit.ly/LowMemSky • https://bit.ly/SCUMM-8 ...on PICO-8

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UnDUNE II 2 months ago

Oh dang, really? Never heard of that bug before. Thx for letting me know

UnDUNE II 2 months ago

Thx @tosh for the posting this (My Itch followers suddenly jumped, so I figured something was up - nice surprise! )

Glad everyone seemed to enjoy my "small" passion project, and that it gave people a chance to reminisce about this classic game of our youth (or mine, at least! )

Thx again & take care, all

Firstly, I'd like to thank you for taking the time to give feedback on my project (both positive and otherwise). :o)

With regards to the naming; I can see your point about the potential to "mislead" (which I attempted to negate right off the bat with my ReadMe).

However, the reason that I personally (and I understand this IS subjective) felt justified to incorporate the SCUMM name in the title is because I deliberately kept my API as identical as possible to the original SCUMM API (within reason - some functions/properties really needed modernising or weren't applicable).

There is also plans to be even closer to the original SCUMM design by distilling generated output (from a new Editor that I'm currently working on) to something akin, but not quite, OP-codes. If only to allow more game content to reside in the heavily-restricted space available in PICO-8 carts.

Again, thanks for all the valuable feedback (I have NO idea how my post got linked here), but I'm grateful all the same.

All the best,

Paul.