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JayStavis

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I started "Prime Target" on Apple TV last night and I knew the premise of this story sounded familiar! The protagonist is obsessed over a prime number problem.

Unrelatedly, I'd be curious what this couple thinks about using AI tools in formal math problems. Did they use any AI tools in the past 2 years while working on this problem?

Related, it'd be nice if cameras had signatures to stamp proof of authenticity for the photos they produce.

While we're building the wishlist, it'd also be nice to have a history of transforms to sensor & artist-made digital pixels. This would have to be supported in DCC.

With these 2 things (proof of authenticity and git-like edit history), we could at least say with some confidence when news media _is not_ AI generated.

I feel like WebGPU actually holds some amount of promise as a cross-platform convenience. I'd agree that there's not a great reason to update your native code for this right now though.

If you're writing new gfx code though and are more familiar with web technology, there's definitely utility there. That's the bigger value prop: that people with web development skills can work on more pro (GPU-required) applications.

I remember predictions that cable TV practices (bundling/ads/high prices) would eventually get into the "easy/cheap/fast" streaming tech and undermine its newfound value.

Even if streaming prices were just as bad as cable TV, you have to admit that the lock-in effects are minimal and that's pretty great on its own: no hardware, no-contracts, no brick-and-mortar, no service appointments or technicians, etc.

With that in mind, I don't mind at all if companies are implementing these tactics. The barriers to compete are now way lower and the situation is much better for consumers (compared to ISP entertainment).

Do you have thoughts on Dreams by Media Molecule?

I haven't tried it, but, people seem to be pretty productive with it much in the way they would be with a DCC.

On the webGL/GPU side, my cynical speculation is that the Apple has slowly been amassing a nest of graphics talent for the last 5 years (Metal, Vision Pro, ARKit, list goes on), and at this point they can't resist the pressure from employees to not support some of this stuff which should be table stakes and is obviously good for the user experience.

On the PWA side, best guess is anti-competition scrutiny.

First commit in 2018, crazy how sparse webGL is on the web still.

I feel like I have seen someone use this repo in a successful ios app as well.

visionOS 3 years ago

WebXR is the way to do this, and a reasonable more supported equivalent to react-vr is probably @react-three/xr which where the stack is react --> three.js --> webXR --> WebGL.

https://github.com/pmndrs/react-xr

Apple announced support for WebXR on VisionOS as well.

I think it will be a lot more interesting once webGPU hits too, as it will be closer to native-level GPU programming but portable between both native and web contexts.

CSS Blend Modes 3 years ago

It's actually surprising to me how rarely blend modes are used on the web.

They're very easy to use, at this point have good cross-browser support, and look great!

I'm optimistic that AI solutions can really do great work to improve false negative/positive rates in highly manual systems like this.

With that said, it's a slippery slope, and will quickly lead to different types of inconsistencies in policy, enforcement, and all the other problems that come with taking humans out of the loop.

On the garage door bit, yes I actually did confirm this.

With that said, was certainly hearing all sorts of things that I didn't know what they were, typically very low frequencies. Another comment mentioned my own heartbeat which I could hear, and I couldn't go into work for a few days due to how painful and distracting ambient noise was.

For the duration of the period I was wearing noise-canceling airpods, and it was the only way trucks passing by outside wouldn't make me wince.

No history of psychiatric issues fwiw, but have had my share of ENT irregularities (I can't properly equalize while diving, for example).

I had a pretty brutal headcold a few years back and for about two weeks afterwards I had what I described as "supersonic hearing" though my doctor called it tinnitus.

I could hear my neighbor's garage opening a block away in San Francisco and had a frequency sensitivity that was totally abnormal. It was also really painful so I'm glad I got my normal hearing range back.

I believe webGL "cryptojacking" as it's called, indeed is a thing. Not sure on prevalence though or to what extent this introduction makes it more viable for malicious actors.

I'm not sure if lots of hashing algos are gpu-ready or optimized either.