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JasonAsbahr

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About Jason: Jason's passion is building virtual worlds. Beginning in the early 90's, he developed virtual building walkthroughs for architects and crafted one of the first PC-based virtual actors for Compaq. Jason then went on to develop simulation infrastructure for Ultima Online 2 at Origin Systems in 1998. In 2002, he consulted for Kalisto USA, developing a Python-based scripting system for the Sony Playstation 2 and Nintendo Gamecube project, SpongeBob Squarepants. In 2003, Jason consulted on the development of two toys, a handheld music game and a RFID-based game. Jason co-founded Roxor Games, Inc., where he led the development of open-source based arcade systems, collaborated with RedOctane on their first published PS2 title, designed large scale tournaments, and remotely managed product manufacturing in Korea and China.

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