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HaxleRose

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[GET] "/api/user/HaxleRose/stories?hitsPerPage=30&page=0": 500 Failed to fetch user stories

Yep, it's a tricky problem. I'm currently in the process of switching the way the puzzles work so that they don't have a mistake counter and instead allow the solver to tap a button when they're complete instead. That will make mistakes no big deal. Hope it helps! I'll also see what I can do about the size of the cells.

They should be unique solutions. The way I generate the puzzles requires them to have a unique solution. I've thought I found a couple that were not unique, but then both times, I was missing a cell I could eliminate. But let me know at ChestertonTechnologies@gmail.com with the puzzle number and difficulty if you find one and I'll look into it!

Good to know. Yeah, it's pretty easy to add 0, so I'll do that soon. For the kakuro backgrounds, it's pure CSS, no images. The diagonal split in the clue cells is a single linear-gradient hairline, not a tile or PNG:

.kakuro-clue { background-image: linear-gradient(to top right, transparent calc(50% - 0.5px), rgb(148 163 184) calc(50% - 0.5px), rgb(148 163 184) calc(50% + 0.5px), transparent calc(50% + 0.5px)); }

The site uses Tailwind CSS for the styling generally.

Thanks for the feedback. I've done nonograms with a three strikes and your out style, so I based it off of that. I just couldn't find any without having to watch ads often before and after playing a puzzle. Good criticism about hiding the title until after it's solved. Someone else mentioned that as well. It's on my list of things to change actually. Like I wrote to the person who you're replying to, it's not some slop web app. I'm a professional software engineer and I coded this the same way I code at work, with agentic AI using Ruby on Rails, following TDD, thin controllers & models, security best practices, ect.

Nope, I don't care about your email. Just a way for you to track progress, contribute to leaderboards, get achievements, and be able to reset your password if you forget it. The end-goal was originally just for me to have an ad-free place for me to play my favorite puzzle games and I shared it with HN. I do ask for a couple bucks after a solver finishes 25 of every puzzle + difficulty just to help out with server costs. But I don't dream that I'll even break even on this.

I'm a software engineer for my job and just code apps for a fun hobby in my spare time. Pretty much, most every software engineer uses agentic AI coding tools these days. I built this the same way I build software for my job. So it's not some slop codebase with API keys sitting in the HTML :)

Fair criticism. I appreciate the feedback! I thought I made the backspace key work on Sudoku. I'll look into that. I know "E" works for erase. Just checked it and if the incorrect answer is selected, you can press "E" or "delete"/"backspace" and that should clear the incorrect answer. As for the fail counter, it's so that the leaderboards are fair. If someone can just faceroll the keyboard to solve the puzzle quickly, it's not really fair for the leaderboards. But I get it. Sudoku isn't typically really a competitive puzzle and when doing them on paper, you often will erase wrong answers and keep going.

haha! no thanks :) I play it myself because it doesn't have ads and cause it has multiple puzzles that I like. It is monetized though. You get the first 25 puzzles for free in every puzzle type + difficulty, then you can pay a few bucks to unlock all of the rest. But this site has made $0 so far. It may never make anything, but at least I'll still have a place to play the puzzles :)

Yep, I feel ya. Good feedback. This is like version 3 of the home page. The first two looked very typical AI. I thought maybe a newspaper vibe might be cool as a throwback to the puzzles you'd do in the paper. But it does have some of those cookie cutter AI tells. I'm a software engineer by trade and not much of a designer honestly. This probably won't be the final form of the home page, I'd imagine.