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H1Supreme

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Location: Ohio, US

Remote: Yes

Willing to relocate: Open to discussion

Technologies: React, Typescript / Javascript, Web Components, CSS, UI Design, Golang, C++, MySQL, Postgres, Docker, Linux

Résumé/CV: https://sectionfourteen.com

Email: anthony[at]sectionfourteen[dot]com

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Former graphic designer turned software developer with 10+ years of professional experience. Most recently, I've been building highly dynamic frontends with React. Prior to that, I was re-writing legacy desktop applications as web based with Vue + Go + Postgres. I'm comfortable working across the stack, and adapting to new (or old!) technologies.

Currently working on a VST plugin in C++, and I have explored a number of other areas over the years. Such as: mobile, games, graphics programming, and embedded systems.

While most of my work has been web focused, I'm open to working in other areas. Check out my website, sectionfourteen.com, for more detailed info.

When I finally started using the internet to figure out what I'm supposed to do next on some of the quests, I couldn't believe how many of the answers were "Talk to the NPC three times in a row to exhaust their dialogue".

Like, are you shitting me? Why? After a while, I would do this to every NPC, every time. But, yeah, it's a bad design.

Plenty of this happening on the other end too. I've received the same exact spam e-mail about an open position from 3 different e-mail addresses / names. It's nuts.

On an unrelated note, your localias project is really cool! Going to give it a spin tonight.

Location: Ohio, US

Remote: Yes

Willing to relocate: Open to discussion

Technologies: React, Typescript / Javascript, Web Components, CSS, UI Design, Golang, C++, MySQL, Postgres, Docker, Linux

Résumé/CV: https://sectionfourteen.com

Email: anthony[at]sectionfourteen[dot]com

---

Former graphic designer turned software developer with 10+ years of professional experience. Most recently, I've been building highly dynamic frontends with React + utility apps in Go. Prior to that, I was re-writing legacy desktop applications as web based with Vue + Go + Postgres. I'm comfortable working across the stack, and adapting to new (or old!) technologies.

Currently working on a VST plugin in C++, and I have explored a number of other areas over the years. Such as: mobile, games, graphics programming, and embedded systems.

While most of my work has been web focused, I'm open to working in other areas. Check out my website, sectionfourteen.com, for more detailed info.

---

Location: Ohio, US

Remote: Yes

Willing to relocate: Open to discussion

Technologies: React, Typescript / Javascript, Web Components, CSS, UI Design, Golang, C++, MySQL, Postgres, Docker, Linux

Résumé/CV: https://sectionfourteen.com

Email: anthony[at]sectionfourteen[dot]com

---

Former graphic designer turned software developer with 10+ years of professional experience. Most recently, I've been building highly dynamic frontends with React. Prior to that, I was re-writing legacy desktop applications as web based with Vue + Go + Postgres. I'm comfortable working across the stack, and adapting to new (or old!) technologies.

Currently working on a VST plugin in C++, and I have explored a number of other areas over the years. Such as: mobile, games, graphics programming, and embedded systems.

While most of my work has been web focused, I'm open to working in other areas. Check out my website, sectionfourteen.com, for more detailed info.

A lot of people thought the same thing with everything going from analog -> digital.

A lot of people were right. Music gear lead heavily back into analog after the initial analog to digital transition. I started out using computers exclusively. When I purchased my first analog synth, I couldn't believe how much better it sounded than my VST's. It's hard to quantify exactly why, but my ears lit up the second I started using it.

In terms of amp modeling software, some of it is indeed very impressive. But, tends to fall apart when you need to tweak parameters. I assume this has to do with the capture process. But, if you are happy to use stock patches, it's basically an amp replacement.

Location: Ohio, US (70 mi SW of Pittsburgh)

Remote: Yes

Willing to relocate: Open to discussion

Technologies: React, Typescript / Javascript, Web Components, CSS, UI Design, Golang, C++, MySQL, Postgres, Docker, Linux

Résumé/CV: https://sectionfourteen.com

Email: anthony[at]sectionfourteen[dot]com

---

Former graphic designer turned software developer with 10+ years of professional experience. I've built highly dynamic frontends with React. I've developed full stack applications with various tools, including: React, Vue, Vanilla Js + server templating, and Go. Also, I've built a number of CLI tools in Go.

Currently working on a VST plugin in C++, and I have explored a number of other areas over the years. Such as: mobile, games, graphics programming, and embedded systems.

While most of my work has been web focused, I'm open to working in other areas. Check out my website, sectionfourteen.com, for more detailed info.

Recognizing melodies by ear is a hugely useful skill, but I can't help but think it's going to be nearly impossible to do without a sound foundation in music theory.

Tabs are, in large part, paint-by-number. Lots of guitarists out there are only interested in learning a song. Regardless of key, mode, or what the notes actually are. And, tabs satisfy that group by saying: "Play this fret on this string".

To write tabs, you'll need to be able to make an educated guess at what's being played. ex. "Is that a minor pentatonic scale? Or are they arpeggiating a minor 7th chord?". If terms like that aren't in your musical vocabulary, and you haven't played enough to recognize the difference, I don't see how a guitarist would even begin writing their own tabs. Maybe the author is assuming this skill set.

Something I never see answered in articles like this: What are all these corporations going to do when the AI companies who are handling all their operations raise rates by 10x, 20x, 100x? Outside of "pay up", of course.

Also, shouldn't they be worried about AI providers launching competitors? If these predictions come true, and AI handles most of a company's workload, wouldn't the company itself be something that could be automated away by AI?

Wow, this is really innovative. It really takes "physical modeling" synths to another, more literal level. Would love to have been a fly on the wall when the idea was proposed.

This + an Ekdahl Moisturizer would be an interesting pairing.

at which point you've reinvented either a static site generator ...

It doesn't have to be Astro though. You can build something super simple that just includes the header, footer, and nav. Leaving most of the site as plain HTML.

Seems like a pretty solid deal, if you need everything. I don't know who that person is though. The intersection between Final Cut Pro and Logic users is pretty small, I'd imagine.

Golf is not so smooth. Yes, each round is a state-dependent game of error-correction (i.e. Zeno's Paradox). But golf swings are coarse actions -- few swings per game, with no recourse for fine adjustment between swings.

This is a bit of a contradictory statement. The "error-correction"'s are typically fine adjustments between swings. Small adjustments to setup, backswing, tempo, etc. are exactly the sort of thing a golfer adjusts during a typical round.

The churn is largely opt-in.

It is not. React 18 changed damn near everything. You can't create a new React 17 project without jumping through serious hoops. React 19.5 introduced the compiler, so you can stop using useCallback and useMemo. Except for "common scenarios" where you still need it. Which are about as clear as mud.

I can only imagine what React 20 is going to introduce.

But sometimes—and here's where it gets uncomfortable—you actually do need a button that updates part of a page without reloading the whole damn thing. You do need a search box that shows results as you type. You do need interactivity.

You can do this with plain old Javascript. Make a request, swap out the [inner | outer]HTML with the result. If you want a nice visual transition, wrap the swap in a startViewTransition(). Obviously, you need to be extra careful if you're using user-submitted HTML. Otherwise, it's fairly straight forward.

US Tech Force 7 months ago

I know it's par for the course these days, but that's a lot of Js and CSS for a single page app with some text, a few images, and a list of collapsible info sections (whose animations aren't very smooth).

Generally speaking, I share the HN consensus on age verification laws. But, there is a real problem with kid's unfettered internet access. Just think about all the adults who are hopelessly addicted to social media. The negative affects are amplified when it comes to developing minds.

My SO has been teaching for nearly 20 years now, and mental health in kids has fallen off a cliff in the last two decades. I could fill this page with online bullying stories. Some of which, are especially cruel. Half her students are on medication for anxiety. It's out of control, honestly.

That said, I don't know how to solve it. It's easy to put this on the parents, but that's not the answer. Otherwise, it would be solved already. Some don't care. Some don't have the time to care because they're trying to keep the lights on, and dinner on the table. And, some simply think it doesn't apply to them or their children. Parents on HN are hyper-aware of this sort of thing, but that's definitely the minority.

I know a family that would be most folks least likely candidate for something bad to happen online. Single income, relatively well off, the parent at home has an eye on the kids 24/7. And, if you met the kids, you would most likely qualify them as "good kids". Without going into detail, their life was turned upside down because one of the kids was "joking around" online.

Again, I don't know what the answer to the problem is. Clearly, age verification laws are a veiled attempt to both collect and control data. And, EFF's emphasis on advertising restrictions as a solution, seems off the mark. There's more to it than that. Idk, this shit makes me want to log off permanently, and pretend it's 1992.

I haven't really found anything yet that Gemini can't do in python for this.

Python for audio apps? First I've heard of this. Is it a "Python acts as a thin wrapper over C" or something?

I have really gone further though and thought why do I even care about VST or a DAW or anything like this?

Been there. I started making music on a Windows 95 PC, built up a studio over the years (including some DIY hardware), and eventually was using Logic as glorified multi-track recorder + effects rack. These days, I've kind of went back to my roots, and I'm doing a lot of sample chopping. Only difference is: I'm using my own sounds as source material.

Look into the JUCE framework for building your own tools. I was using MaxMsp for a while, but would always think to myself "This would be so much easier to accomplish in pure code". So, I started building some bespoke VST's.

There's a learning curve for sure, but it's not too bad once you learn the basics of how audio and MIDI are handled + general JUCE application structure.

Two tips:

Don't bother with the Projucer, use the CMAke example to get going. Especially if you don't use XCode or Visual Studio.

If your on a Mac, you might need to self-sign the VST. I don't remember the exact process, but it's something I had to do once I got an M4 Mac.

Nano Banana Pro 8 months ago

This is really impressive. As a former designer, I'm equally excited that people will be able to generate images like this with a prompt, and sad that there will be much less incentive for people to explore design / "photoshopping" as a craft or a career.

At the end of the day, a tool is a tool, and the computer had the same effect on the creative industry when people started using them in place of illustrating by hand, typesetting by hand, etc. I don't want my personal bias to get in the way too much, but every nail that AI hammers into the creative industry's coffin is hard to witness.