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Everdred2dx

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I had a ton of fun using Kaitai to write an unpacking script for a video game's proprietary pack file format. Super cool project.

I did NOT have fun trying to use Kaitai to pack the files back together. Not sure if this has improved at all but a year or so ago you had to build dependencies yourself and the process was so cumbersome it ended up being easier to just write imperative code to do it myself.

macOS Tahoe 10 months ago

Well limiting to specifically OP's example (M4 Mac), Asahi doesn't support it yet. :(

Yep. I've ran into this using Bugsnag for reporting on unhandled exceptions in Python-based lambda functions. The exception handler would get called, but because the library is async by default the HTTP request wouldn't make it out before the runtime was torn down.

I sympathize with OP because debugging this was painful, but I'm sorry to say this is sort of just a "you're holding it wrong" situation.

AI Meets WinDBG 1 year ago

Is the benefit of using a language server as opposed to just giving access to the codebase simply a reduction in the amount of tokens used? Or are there other benefits?

Is anyone working on a "catalog" of MCP servers? Searching on Github is not exactly the best way to discover these.

I actually have only tried this once but had the opposite experience. Gave it 5 or so related functions from a ps2 game and it correctly inferred they were related to graphics code, properly typing and naming the parameters. I’m sure this sort of thing is extremely hit or miss though