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DrStalker

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That was a really great piece of game design that grew out of a problem picked up in playtesting where some players didn't realize they were meant to keep the cube with them to solve multiple puzzles; they'd leave it behind and then get frustrated on the next puzzle.

So they added a heart to the texture and a few voice lines, and not only was that problem solved but they created one of the most memorable moments in the game by making people care about a cube and then having them get rid of it.

"While it has been a faithful companion, your Companion Cube cannot accompany you through the rest of the test. If it could talk - and the Enrichment Center takes this opportunity to remind you that it cannot - it would tell you to go on without it because it would rather die in a fire than become a burden to you."

At this point it would be easier to start a new company and import the positive things from Boeing. They've lost their "engineering first" mentality and that's not something that is easy to get back, and they may not be able to handle the financial losses involved in doing so after running as "money first" for so long.

Pantone 448 C 6 years ago

I can remember it, I think in setups where the TV signal was passed through a VCR (so it could be recorded) and then into the TV. If the VCR detected there was no useful signal it would output a blue image instead of static.

Just showing raw static was much more common though.

Battle Chess 7 years ago

As someone who used the ability to setup custom piece arrangements in Battlechess to see all the animations:

Place the enemy king in middle. Use four rooks at the edges of the board (two on the left, two on the top) to ensure the king can't move off his square. Give him a pawn to move to avoid a stalemate ending. Then place your desired checkmating piece where it can take one move and threaten the enemy king.

If he can get DOS installed and CDROM drivers working he should be able to install at least windows 95a. Windows 95b preferred to use its own drivers (or drivers loaded from a floppy disk) for such things, but the early versions felt more like a GUI running on top of DOS.

I buy glasses online from Zenni optical, who make them in China. (there are other companies that do this, but Zenni is the one Iv'e used) They start at $6 for frames and prescription lenses, and they have multiple styles under $20 that match the shape and look I prefer in my glasses.

It's really nice to have glasses cheap enough that I've got spare sets at home, at work and in the car; and not "my old set with the badly scratched up lenses" spares but "slightly different style frames" spares. It's hard to explain to someone that doesn't wear glasses just how much peace of mind you get from that.

Quartz crystals used to be hermetically sealed.

Are they sealed against helium though? It can get through a lot of materials that more common gases can't.

Turbo Button 8 years ago

My family's first Pc has an LED to show turbo mode was on, and the second had a big green LED display that changed from 16 to 33.

Even without that the difference was very obvious, especially when playing games.

Does this mean The Last Dangerous Visions will finally be released? Harlan sat on this since the 70s, holding rights to all the stories to be included but never actually publishing it.

They still need to take off from somewhere and land for refueling, though I expect they can have a much shorter take off and landing than a manned fighter even if they are not true VTOL.

The nature of Second Life makes optimization a challenge. The geometry is fully dynamic so you can't pre-compute line of sight or use a lot of other performance saving tricks. The people making things are not skilled with efficient 3D design, so even if there was a way to do things like remove hidden triangles from models most people would not use it. Textures get uploaded in ridiculous sizes for things that should be using low res sheeted textures.

And even if you manage to build yourself a nice efficient well designed island other people will show up with avatars wearing massively over-detailed jeweler with 4k textures on every surface and with a few buggy CPU-killing addons that fight each other to try and fix a few of Second Life's design problems, and suddenly your server is on it's knees begging for more CPU cycles while your grapics card is busy choking every time their avatar is near.

The short version is when people can build anything you'll get some amazing works but you'll also get a lot of poor quality, performance killing crap. I don't see VR changing that, but there is a place for a Second-Life life competitor that limits what people can do to hit a nice balance of performance vs. freedom.