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DoctorMemory

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I started looking into a suspension system for Virtual Reality to increase immersion. I thought it was surprising that no one had made a harness type device. Then I came across suspension trauma and realized how complex an issue it would be to make something like that and take it public.

Doing the math for 2017 (using population demographics from 2016 since those are the most recent) we find:

Of the total 987 deaths by police for 2017 Caucasian - 2016 percentage of pop: 76.9 * 987 would be: 759 This group total was actually: 457 or 46.3% African American - 2016 percentage of pop: 13.3 * 987 would be: 131 This group total was actually: 223 or 22.6%

That is a significant difference and nowhere near in line with population percentages. There may be some stories behind the shootings as the article you link to mentions. However, that article is relying on an article at the Marshall Project which was written by Heather Mac Donald who is the author of a book called "The War on Cops". A quick search on this shows quite a few articles claiming bias.

It took just 20 minutes of following sources and looking at available data to come to the conclusion that there are biases in your statements and sources. please do some more research and math in the future.

I understand Logitech wants to keep selling keyboards and I agree that keyboards are currently the fastest way to enter text. However, it IS the wrong direction. The better direction is what will be opened with tools such as the Vive Knuckles enabling a more complete language of gestures. It seems to me that the better way forward is to stop clinging to an old paradigm that requires bulky equipment that can obstruct the user's volumetric interactions and instead to build off of those volumetric interactions even though there is a cost of a learning curve. I doubt businesses will implement it since they run the risk of alienating current gen customers and thus losing money. I think there will be some VR experiences aimed at younger customers that will implement it and over the next decade we will wonder why we ever tried to bring a keyboard into VR/AR instead of just using our hands.

It might be an apples to oranges comparison but does 6.9 million DAU seem low? My expectations for DAU were set by working in the game industry. Both for Zynga (back in the CityVille days) and for some mobile game companies. If by DAU they mean "people who pay $11 or more per month" then that does sound decent. But if that number is free and paid it seems a little low over all. Of course if you look at the stats for F2P, web, or mobile games that launched in 2008 maybe 6.9 million is still a good number for their DAU.

This looks like a pretty decent tutorial for it's target audience. However, as someone who works with Unity on AR and VR the biggest bit of advice I can give is learn how Unity WANTS you to work with it! Currently we are re-writing an AR/VR test suite because the original version was written by programmers with little or no Unity experience. This means they re-wrote scene loading, cameras, and other parts that were already in Unity (or no one re-factored when it was added/updated!). I highly suggest catching the Udemy Unity Certified Developer course on a sale. It will give you an overview of all the parts of Unity that you might not touch. But it will also get you used to Unity's workflow. (https://www.udemy.com/unitycert/)

You are right I apologize for the language I used. I am not apologizing for saying it is a terrible article. All of the points he make assume that consumers have a wide range of choice. Some people do, a large amount don't. @massyset you are very privileged to live in a city with 6 large ISPs. Many places I have lived have one cable and one DSL provider. The most has been 2 big name cable providers but they didn't cross each other's territory.

No, this is a terrible piece. The argument of, "if these ISPs are evil why do business with them?" makes me think he is not a respected name in the tech industry but a trollish hack. As for the comment of ”the free market is the only true way to handle this" it completely ignore the monopolistic aspect of most US internet provider markets where the "choice" is a single large company and if you are really lucky a small name company that leases the lines from the large company. That isn't a free market. Pull your so called libertarian head out of your a$$ and take a hard look at the way these corporations are using your ideology to rob you of your freedom.

I am an idealistic sucker who feels that the more people create the more people can be inspired to create. So I don't think this will stop me.

Oculus VR talked a lot about how it was going to be an open platform. A place where people could make what they wanted. What seems to be a big part of the concern for most people is that Facebook will aggressively tie the hardware to their platform in order to regain that 400 million cash that they laid down.

  A lot of the people who got one wanted to do VR projects on it that they could conceivably sell to many platforms. Maybe make some cool worlds that they could share with others and maybe make a little bit of money off of down the road.

  A number of these people have also worked with the Facebook platform to make apps and games. They found it difficult and maddening when Facebook would suddenly make changes to how people found their apps or games.
So TL;DR is no it won't for me but I would love some FB stock for backing them! :)