We need to worry more about LEO. Orbits decay automatically, but less and less the higher you go while still within LEO. There are many polar launches which makes debris come potentially from any direction, while in GEO all satellites go in roughly the same direction.
HN user
DiThi
Well, at least MoltenVK is completely open source now (Apache 2 license). https://github.com/KhronosGroup/MoltenVK
So yes, Vulkan is kind of the universal graphics API now.
This is the sole reason we're not using Matrix/Riot yet. https://github.com/vector-im/riot-web/issues/4488
Much lower than planes nowadays*
Obviously planes in the future can use cleaner propellants too.
It will eventually be very low, much lower than planes. The same technology that is being developed to make propellant on Mars can be used on Earth to extract CO2 from the air and/or sea water. A few squared km of solar panels on floating structures can produce enough propellant for one BFR trip a day.
The same propellant (methane) can also be used on planes, eventually, so BFR will bring many technologies advances independently of the outcome of the project.
That's true when you have more than the ratio between two things. But IMHO just a ratio or percentage is perfectly fine.
Let me put "ports" with quotes. I've played the Windows version of DOOM (2016) in Linux with same performance and didn't do anything special other than copying the configuration that had Vulkan enabled. I can imagine devs just enabling a checkbox in Steamworks to deploy to Linux automatically using Wine.
That situation will probably change as soon as most games ship with Vulkan: Even if devs devote zero effort to porting to Linux, Vulkan makes it easy to run them with Wine with pretty much the same performance. I can imagine Valve adding Wine automatically with Steam.
It's using setInterval on purpose, because with requestAnimationFrame the effect is a bit too fast.
Doing optical imaging probably isn't feasible for a cubesat
Planet Labs' Dove satellites aren't much bigger than a typical cube sat (they're like 3 cube sats stacked together), have reaction wheels, and the "wings" have enough lift to be able to control altitude https://arxiv.org/pdf/1509.03270.pdf (page 9)
A long time ago I played http://www.sindome.org but my English was not very good back then. Out of character talking was allowed but with a particular marking (I think it was double parentheses). I guess you can filter OOC talk.
To avoid monsters, one torch covers a radius of about 7 or 8 blocks (in Manhattan distance). But judging by that bedroom screenshot, he's being really overboard.
Damn it! That explains there are no action shots or anything...
I hope it exists one day... How would it work?
It exists already! (kind of... the ink is implanted but the active part is a gadget) https://www.thinkgeek.com/stuff/41/moodinq-tattoo.shtml
The "experiment" is _how_ head tracking is used, not head tracking itself. I agree it's not exactly new, but nobody bothered to make it for the iPhone X until now.
The virtual cameras don't change (the games would have to be changed), so the parallax effect is not there. The only thing that changes is the grid of limes that obscures one image for each eye.
The only thing in common is that both have head tracking, that's all.
N3DS face tracking is only used to correct the stereo separation (so each eye sees a separate image without having to be exactly on the center), not to move the scene depending on where you are. So if you have a scene like in that experiment, you would see it skew to the opposite direction you move your head. Also the vast majority of games don't have that much depth anyway, even at the highest setting, probably because the scene doesn't move accordingly and would make people dizzy.
Restart the whole browser. You probably had the GPU drivers updated while Chrome was running and now it's running in software rendering mode. Check my other comment in this thread for more info. As a WebGL developer I encounter this problem a bit too frequently.
If you use KDE, try disabling compositing with Shift+Alt+F12.
For Firefox, go to about:support and scroll down to the graphics section. Also make sure "use hardware acceleration when available" in the performance section of preferences is enabled.
For Chrome, go to chrome:gpu
For any of them, note that Windows may update the GPU driver a bit after startup and it disables GPU acceleration of open browsers until they're restarted.
Is it scroll wheel hijacking when the scroll itself works as intended (as configured by the user) but some part of the content "locks" to the viewport? I'd say it doesn't touch the wheel at all.
This is my experience as well. I don't use the standing position of my desk much, but I'm glad I have the option. Sometimes it helps me to get started or to not get distracted.
the substitution suggested here implies the engineer mindset is only present in engineers.
Not at all. I've known many people with an engineer mindset that don't have a degree. And the opposite too.
Replace "engineers" by "people with the engineer mindset" and "the west" by "very populated areas".
Change and growth must start somewhere. I've used DDG for years but only recently I started recommending it to everybody, and endorsing Firefox as well.
PWAs work without connection, or with a very lousy or limited data connection, without having to download a lot of stuff the moment you need it the most. In other words, the vast majority of advantages of native apps.
Yes, that's exactly what I meant, thanks.
Or 1.38 MiB. Parent said _two_ floppies.
IIRC Model S only has cameras while Model 3 also has radars (maybe in response to the first death with autopilot, which didn't see a white truck against white sky).
This is "kind of good news" in that regard: It's extremely rare for the same failure to occur twice. You can't prove there are no bugs (and Ariane 5 may have been just too lucky), but you can prove to a certain extent past problems are avoided. This is why planes are so safe nowadays.