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ClimaxGravely

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https://levelism.com/

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There was also a drink with same name hiropon that was generally available for some time.

I tried googling for more info but I haven't been able to find much in English and my Japanese isn't good enough to read at that level. I've only heard about it from my wife and a few other people in Japan. I've seen a few old posters for it at old bars.

I though about mentioning that but I didn't want to muddy the waters. There other option in opengl like you said but I can count on one had the times I've used them in a professional context and I think possibly zero for anything that I've shipped. Also I have never looked into what it does under the hood in those cases. You might be right.

It's built of triangles so a quad is 2 triangles etc.

The advice about using quads I'm not sure is really a tautology. I tend to work with quads until one of the quads is non-planar then I cut it so that when I bring it into a game engine the import/bake step doesn't triangulate the mesh in a way I didn't want it to.

Worked at many game development studios, only one truly bad experience. Granted I probably got extremely lucky but there are good studios/jobs out there.

My current company is a 4 day work week, fully remote and good pay. I feel I get more work done in a 32 hour week than I did at another company where I had hit ~90 hour weeks a few times. I'm not going back and fixing code I wrote while sleep deprived.

Also worked outside games in STEM, education and a couple startups. I wouldn't say they were particularly better.

I just happened to be going through every stock in the TSX from smallest market cap to largest. Many of the stocks at the bottom were mining companies that started with some huge spike then faded into nothing for the next N years until the current state of what seems to be basically dead.

For me the text has changed from "don't show me this" to "show less of this" and they come back about once a week now. I also have no option to remove them from the subscriptions feed.

I think a similar thing is happening with their crappy games too. They keep coming back (the games still say "don't show me this" though).

Why F#? 1 year ago

I work in an industry where F# is a non-starter but I still love to use it outside of work. Also what I learn from F# and functional programming still benefits me in my day job (mostly c++). I think I tend to write a bit safer code after understanding the benefits of a functional language.

Interesting I found SO to not be that helpful even during the golden years.

I should not that I tend to work in codebases that have little to no public information though so that might be the differentiator. Presumably an LLM would be less useful due to that but I'm looking forward to trying again in the future.

Thanks for the insight! I'm still skeptical that it would be great for me as someone who does this for a living but I can see how it might help me for projects outside of my domain.

I'm happy to wait for now and let the tech mature though.

That's generally been my experience as well.

However I've seen some frameworks where you can do collision imperatively. For example

if (sprite.collide(tilemap)) {do something}

These are generally on smaller less taxing frameworks (in this case I'm referring to haxeflixel) but they do exist!

Happens in AAA too but we tend to have teams that shield everyone from that before they get to work. I ran a team like that for a couple years.

For hobby stuff at home though I don't tend to hit those types of issues because my projects are pretty frozen dependency-wise. Do you really have OS updates break stuff for you often? I'm not sure I recall that happening on a home project in quite a while.

monogame is pretty much the continuation of XNA although they have added more stuff.

There is another framework called FNA that I've not used personally but I've heard it tries to match XNA exactly while monogame is a bit more forward looking. So FNA is good for porting forward your older XNA games.