Yes. But I'd also recommend getting Stephen Prata's C Primer Plus. It covers C99, and talks about more complicated topics such as multiple pointer indirection and the preprocessor.
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AndrejM
I've noticed that on some monitors antialiasing looks fantastic, while on others not. My sister's laptop has a smaller screen and enabled antialiased fonts, and they really do look great. But on my Samsung 2232BW, which is a 22" 1680x1050 monitor, antialiased fonts just look really bad.
So maybe it has to do with more than just DPI, but generally I've read that high-DPI screens have no trouble at all with displaying antialiased fonts. (And yes, I have tried numerous calibration tools, with no luck).
Those who can't afford a high dpi LCD screen?
Although you could probably use any OOP capable language with GoF, I think the D language fits really nicely for that book. D defines interfaces, abstract classes, subtyping, (class) mixins, templates, all in the language, and has a safe override mechanism for when inheritance is the preferred approach in an OOP pattern.
Interesting.. In what way does D seem like a severe step backwards to you? Is that assumption based on the library support or the language itself?
Interesting. I kept seeing some topics opened, closed, only to be reopened again. I thought the admins couldn't make up their minds.
Hmm, I've just tried it. It has potential, but it's very slow and sluggish on my machine (quad).
All of this because people are too lazy to install software? Why not just run compiled binaries in the operating system?
I'm not as worried about the UI as much as I am worried about '404' errors, which are pretty common.
I've only had a few months of experience with Python, but I had no trouble learning C (it only takes a week or two to get used to the syntax). I'm pasting this from my reply in a Reddit thread:
If you're going to read K&R, make sure you visit the Errata page. There are a bunch of examples that have typos (some of them are not on the Errata page though).
But reading one C book isn't going to teach you everything about C. A lot of the C code out there makes heavy use of macros and multiple pointer indirections, which isn't covered in much detail in K&R. And if you're interested in the newer C99 standard, The C Primer is a great book (but it's quite thorough, which imo, is a good thing).
If you're going to try out the examples from K&R, pass these arguments to gcc: -ansi -pedantic -Wall -Wextra -g
The -g flag is for debugging symbols. I think I still have most of the fixed examples from K&R that will compile, if you're interested in these. Also, make sure to bookmark these two links:
http://www.eskimo.com/~scs/cclass/krnotes/top.html
http://users.powernet.co.uk/eton/kandr2/
The first one gives you some better explanations of what has been said in the K&R book (divided by chapters). The second one has most answers to the exercises in the book.
True. The massive ammount of code examples on the D website is what got me interested in the language in the first place.
Update: Just got the reply, there will be Video. Yay!
I've just sent them an email asking this question. Waiting for the reply..
Although true, many of those authors are too busy with improving/fixing their compilers.
E.g. the D language doesn't have a very modern looking website atm., but someone has took the task to update it recently. It's not up yet since the community is trying it out.
No problems here, that is, with D's right-to-left declaration syntax. ;)
Well this certainly sparks my interest. Could I ask for some recommendations for any books and articles on algorithms which take the current computer/memory architecture into account? I'm currently reading "Mastering algorithms with C", and I had some other books in queue. But I'm always looking for some fresh content.
That explains it. Thanks! (and I won't complain anymore :p)
The only thing I don't understand about github is that "hardcore archiving in process..". I mean why do I have to wait a minute before I can start downloading the archive? Isn't it costly if the server has to create an archive every time someone requests a download?
Yes, if only such technology existed where you could swap between two bookmarks with a keypress. Or where you could jump to a particular page by just typing in a number.
Have you RTFA? He states:
"Fortunately, it seems I was able to acquire access to the VP8 spec, software, and source a good few days before the official release"
Well popularity is not really the reason I'm interested in these languages. The practical guy in me tells me to stick with the languages that I know, and expand my knowledge in that domain. But then there's that other side of me that's really interested in everything. These days I'm leaning towards being more practical, but I was always interested in just about everything (be it programming, music, 3D/art, or even various sports).
And you're absolutely right about making decisions, they have to be made. Anyway, I don't want to steal the topic, but thanks for the handy reminder. :)
Gah! I wish I could have the mental capacity to learn all of this stuff at once. I'm busy with Python, C, tons of code that I want to explore, plus I'm interested in D (waiting anxiously for the DPL book). And then there's all that talk about Haskell and Clojure which really sparks my interest. I fear if I try to read too much, my head will explode (or worse, I'll simply forget what I've learnt).
Hehe, I have a 1984 book about computers, with a ZX Spectrum on the front cover. Got it from my dad. It's not in English, though.
Or get yourself a mouse with extra buttons (I bought a Logitech over 5 years ago), and map those buttons to minimize/restore. Or even better, use a stack that remembers which windows you've minimized, and quickly restore them in the reverse order.
At least reddit has /r/coding, unlike yc where all I get to read lately is about fights between Apple and Adobe.
That is not what I meant, actually. I meant rendering a logo via some paint methods, where all the information the methods have is some text, color and style attributes, etc. Then the logo gets drawn on-the-fly by the user's browser. It could work for simple logo's, I believe.
I'm not a web developer, but could html5/javascript replace the need for some static images? For example, simple text logos. While a text banner could take several dozen KB's, some form of drawing javascript code could take only a fraction of that. Unless I'm misinterpreting how html5 works. :)
A mandatory app store for OSX would be a slap in the face for Valve's Steam platform. I'm not so sure Apple would be ok with Valve being the major supplier of games on the OSX in the near future (which could very well happen).
I have to pay to view an article from 1963?
These blog posts are kind of like those "Learn this language in 24 hours" books. They're not bad per se, but it's as if becoming a great developer is some kind of <insert-number-here>-step process. Becoming great is, in my opinion, not a final destination. You can be great from day #1 by pushing yourself to learn more, for every day in your life as a developer.