Upon receiving the email, I google it and then got here. This discussion is sad but very informative for me because we are building a platform for users to create, share and embed web based 3D experiences. But based on the experience we had in the past with clients, we stablished some main rules: - it has to be simple: users don't need to be well versed in 3D. - it has to be complementary to well stablished 3D tools: blender, maya, etc. - it has to be, whenever posible, engine agnostic: three.js handles the import/creation stage, but from there, you should be able to populate experiences in any web based engine or framework. After reading this insightfull discussion, it's clear that we're walking a thin and blury line. We're still in early stages, so I would be gratefull if you guys could tell me what you think about our project. Thanks in advance :)
AgusEchenique
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