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AMerrit

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AI Data Centers 17 days ago

Really like seeing this sorted by compute, really puts into perspective who has the most compute and where.

I grew up near an abandoned WWII era airfield. I have fond memories of first learning to drive by going out and blasting along the runway, had to avoid a few spots where trees had grown up through cracks in the tarmac, but it didn't matter if I stalled out the truck and I could get it up to a good speed.

Yep, I worked at a small company that got bought by a bigger one. We had a solid if aging product to support which was one of the big players for the niche. Once there was a leadership change, 2/3 of the devs got put on building a replacement software. Then in a couple of years our subgroup got spun off and sold to PE and the v2 project was shelved for another brand new design to align with the new ownership. I left just before the spin-off, but witnessed how the original software slowly rotted away and all of the marketshare dominance we had for that area slipped away.

Devs love new tech and the product people love something new to put their stamp on, but chasing that high can be ruinous.

Chess invariants 2 months ago

A nice read. I've been playing around with my own chess program and trying to implement a lot of chess variants like Double Chess and 7 Queen's Chess.

There are still good niche and well moderated subreddits, but the big ones are pretty annoying. Lots of most extreme version of headline/summary to get the clicks. Tonnes of bot comments, especially with the rise of LLM. Repetitive joke responses.

Coursera used to be good, and I've found the occasional good course on Udemy, but neither are particularly great right now in my opinion. Well curated learning materials are such a unicorn.

I worked for a small company acquired by IBM in 2011. We had a good 5-6 year run where our product sales went up (largely because so many IBM people were selling it) and we were largely left alone. Once things slowed down a bit the IBM rot set in quick though. These days I think all that's left is a skeleton crew maintaining the obligatory long term contracts around the main product, every other part of the original company has been picked clean.

Some of the things in this are a bit much, but I think some of this comes from the cult of the 10x developer. I feel like I'm a 10x developer on some very specific things, and a 0.5x developer when it comes to others, but that I'm mostly an average 1x dev. I think a lot of devs are like this, they get really good at some specific stuff, but feel lost as soon as they start looking at some new project on a totally different stack or in a different area. Like when I first migrated to using git from svn I definitely had a productivity drop from screwing stuff up, but I eventually adjusted. Most devs I know went through something similar, shot themselves in the foot a few times and then acclimatized to the new tool, not many instantly switched without a productivity drop.

I agree with this take somewhat. I used to work with a guy who would talk about his great Sunday afternoon spent coding, or take a week off to write a book about being a more efficient developer. A fine enough co-worker and very dedicated to his job, but when he burnt out he burnt out hard.

Lots of developers have various degrees of that "revenge of the nerds" syndrome, but many (including myself) get over it somewhat as you get through a few waves of cool new tech fads, crunch times, and boring projects that have to get done and it just becomes a job to do.

Yeah I had dreams of making video games when I was younger (and still daydream about it sometimes now) and even got to the point of doing some work in modding communities and playing around with my own simple games/clones. Lots of these Gen Zers will likely start TikTok channels or such, but once you find out how difficult it is to make it to the top you tend to at least redirect. Led me to a job in Cybersecurity, and I'm sure most of these kids will turn out fine as well.

Looks like a schema for data in a SIEM+ but without the actual SIEM software. I like how the categories are broken down in this and the depth of the fields. Very data first, but there really could be more breadth to the categorizations.

Interesting that the gap is with lower budget movies. It goes along with my gut feeling that mid budget movies are disappearing (I have no data to back that up), and it's as if the studios have optimized movie making into two types:

#1 The big budget crowd pleasing blockbusters. A few flop, but generally audiences like them and they don't do anything critics can complain about too much.

#2 Highly targeted low budget movies. There are small but consistent audiences with endless appetites for horror, action/thriller, etc films even at lower budgets. This seems to be where the biggest disconnect is, the genre fans highly rate their genre films even if it's direct to streaming fluff, while the critics see them as flawed, and broader audiences just don't watch them.

This is exactly it for me. Perl just seemed to be stuck in a stasis with the whole Perl6 mess for over ages while the world moved on. I still maintain some perl scripts and it's great for small tasks, but by the time they got everything sorted out no one under 30 knows perl at all anymore as it seemed like a dead end.

Yeah, the big part of this for me is how awful lots of mailers make unsubscribing. After going to conference I usually need to unsubscribe from a bunch of new mail lists, and so many just redirect me to a vague page where I can modify the type of mail I get, clicking an unsubcribe link should just unsubscribe me, not make me hunt around on their site.

Yeah this has always been my take on it as well. From what I remember the earliest lines are just lines and geometric patterns usually seemingly to do with water sources and navigation. Once they mastered the technique for long lasting pictures in the terrain why not start making fun things like cats, condors, and spiders.