Standalone WebGL, or a browser for the Oculus Rift

https://news.ycombinator.com/item?id=8380726
by maxharris • 12 years ago
3 2 12 years ago

Is anyone interested in working with me on a project, which is basically a web browser built for the Oculus Rift?

My idea is simple - build a native app (using spidermonkey or v8) that lets you take your WebGL project and run it without a conventional browser.

What would be different about this vs. existing attempts at making browsers do VR?

- no 2D UI (or DOM, or stylesheets)

- this project wouldn't take 40 minutes to compile, unlike the major browsers

- much better integration with Oculus features (such as the changes in rendering in the 0.4 SDK, etc.)

Right now, all I have is a fork of Elijah Insua's WebGL-standalone project (which hasn't been updated in three years).

https://github.com/maxharris9/WebGL-standalone

I've spent the last couple of days messing around with it, and while it doesn't work very well yet, it is a start. If anyone is interested, I'll post build instructions.

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