How do you make games/puzzles that don't make most people feel stupid?
https://news.ycombinator.com/item?id=560222If you can somehow build a game/puzzle that doesn't make most people feel stupid, then I suspect it would sell quite a lot more.
Static difficulty levels don't help, since people would feel stupid if they have to resort to the easier levels.
Dynamic difficulty levels that adjust to your play are easy to game by playing poorly intentionally and then improving your play.
Friend high score rankings can help, but even in a small group, a significant fraction may feel stupid. Also, many people may not have enough friends who want to play the same game/puzzle.
Having no goals (e.g., the Sims) may not make people feel stupid, but you then lose much of the reason people keep playing -- the challenge of achieving goals.
Any ideas?