How risky is this kickstarter project?
https://news.ycombinator.com/item?id=4354037I have a game I'd like to turn into an iphone app. It is not just an idea; I have made an mvp version of the game in javascript, and it works well as a browser app in Safari.
I don't have the money to buy a mac right now, so I was thinking of doing a kickstarter project for just enough to buy a mac. There are other reasons a kickstarter project is appealing, including the opportunity to test how appealing other people find the game before building it out fully.
If the kickstarter project fails, none of this matters. But if it is successful, my one concern is someone whipping out their own version of the game in a couple of days, before the kickstarter project is complete and before I have the chance to follow through on the project. (I estimate it will take me about a month to complete the app, after the kickstarter project ends.) My plan would be to build my version of the game anyway, deliver on the kickstarter project, and mostly ignore the other version. I can't imagine I'd have much of a leg to stand on in asking Apple to take a clone of my javascript demo down.
Can anyone offer a little perspective on whether this is a reasonable approach or not?