Show HN: Cozy Quest – MMO networking architecture

https://tappygames.itch.io/cozy-quest/devlog/856145/a-cozy-tour-through-networking-architecture
by mcdirty • 2 years ago
7 1 2 years ago

I'm building a cozy multiplayer game engine (very early stages - just a few days in!) combining Elixir, Go, and Godot to achieve sub-50ms latency while maintaining a warm, welcoming feel. My architecture uses Elixir/Phoenix for fault-tolerant session management, Go for high-performance game state sync (1ms tick rate), and Godot for client-side prediction. I've implemented lock-free data structures, SIMD-optimized physics, and binary protocols with delta compression. Quick note: the website/login aren't functional yet - this is a work in progress! Here's my technical deep-dive into the challenges and solutions so far.

If you feel so inclined follow the devlog for updates as I build this out in public.

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tappygames.itch.io