Setting myself up to fail: Publicly attempting 100 organic downloads this week

https://news.ycombinator.com/item?id=41012018
by appsDev • 2 years ago
1 0 2 years ago

Hey guys! I wanted to share my story with you all and ask for some advice.

I took on the challenge this week of getting 100 paid downloads for my iOS app without spending any money on marketing. The app is called Imagine Storiez, and it's a family friendly party game where each player tried to make a short story using 5 random words in under a minute. There is an emoji mode as well, and it is priced at 0.99 USD (Link for reference: https://apps.apple.com/us/app/imagine-storiez/id6497486404 )

Here is what I am doing on my end to promote the app:

Posting in forums / relevant discord communities

Blogging about my progress each day on Medium: https://medium.com/@tech_talk_/best-ios-game-for-whole-family-and-how-i-am-trying-to-get-100-organic-downloads-this-week-a882eb34afe1

Making reels that are entertaining and track my progress through the week. I am posting these on Youtube, Insta, X, and TikTok, and engaging with people when possible. Here is an example reel: https://www.youtube.com/shorts/H5EDtxWcb2w

Creating valuable posts that sometimes mention the app in Reddit.

None of this is working, and I am really worried that I am not going to be able to complete the challenge. But I really want to prove to myself that I can get sales, because I don't think I should be spending more time developing apps if I can't get them to the right audience (I have already made 5 apps before this that did not take off).

I feel like the issue is that I am not getting in front of the right audience, which is families/teens/parents. Also I'm not able to demonstrate how fun the game is with friends because I am doing the challenge alone. I would really appreciate any advice in the comments. Thank you!

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