Ask HN: My free iPhone app gets 1k downloads per day. What should I do next?
https://news.ycombinator.com/item?id=3073428I have a free iPhone app (let's call it App 1) that has been getting 1k downloads per day for the last 7 days. These are organic downloads, that is to say that people just find the app by themselves, I do not pay for clicks from ads.
This is pure luck, and I'd like to use this chance before it vanishes to start an "app network" (or whatever you call it), that is to say a ring of 10-15 apps that support one another with in-app marketing (I have read this and found it very inspiring: http://news.ycombinator.com/item?id=2710240)
So I need advice as to what to do next. My main idea is to create two very simple 2d puzzle games (App 2 and App 3) within the next 10-15 days, make them free, and put a link to them in an alert box when the user opens App 1. Then, in App 2, I will link to App 3, and in App 3 I will link to App 2. If I get enough downloads for App 2 and App 3, that can start a chain reaction and I can make more apps, App 4 to App N (with N <= 15), which would be apps of higher quality. At the same time, I would run one press release per week for 4 to 6 weeks, and pay for clicks with AdMod or iAd to attract more people and try to get more downloads (I was thinking of $50 per week).
So here are my question:
1. Are 1k daily downloads worldwide (with more than half in the Russian store) enough to get traction to launch other apps, or would I be wasting my time trying?
2. If 1k is enough, does the plan I exposed above make sense or should I do something else instead?